On Using Gamification to Effectively Influence Student Activity in Online Learning Environments
(Q112932123)
2017 doctoral thesis by Paul Denny at University of Auckland
2017 doctoral thesis by Paul Denny at University of Auckland
Language:
Current Data About
On Using Gamification to Effectively Influence Student Activity in Online Learning Environments
(P31) |
(Q187685)
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(P50) |
(Q118324057)
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(P123) |
(Q111173358)
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(P275) |
(Q114357929)
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(P495) |
(Q664)
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(P577) |
+2017-00-00T00:00:00Z
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(P921) |
(Q21198)
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(P953) |
https://researchspace.auckland.ac.nz/handle/2292/36428
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(P1476) |
"On Using Gamification to Effectively Influence Student Activity in Online Learning Environments" (language: en)
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(P3931) |
(Q118324057)
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(P4101) |
(Q492467)
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(P5008) |
(Q111645234)
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(P6216) |
(Q50423863)
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(P6954) |
(Q232932)
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(P9161) |
(Q102255735)
(Q115331689) |
other details
description | 2017 doctoral thesis by Paul Denny at University of Auckland |
External Links
(P1184) |
2292/36428
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